This is the final version: http://dl.dropbox.com/u/2720564/ld21-4.love
There is also a theme song and a ingame song. The samples are ingame sounds like jump-sound, checkpoint-sound :).
HF
Sonntag, 21. August 2011
Nearly done
Since motivation left me I will finish soon. Here is the a version with sound, full "story" and and and :)
Samstag, 20. August 2011
Animation, Background and stuff
Now I can publish another version of the game.
Now I have a real sprite class a background and 3h extra sleep :). Graphics looks stupid, this should be better. Also I need a trash-story :).
Awake
Freitag, 19. August 2011
Need more sleep
How to run games while competition runs
I will publish the current state of my game as love-files. To run them you will need the love2d engine installed. There is not enough time to build a package for each operating system.
Donnerstag, 18. August 2011
Ludum Dare #21 - 1 day left
There is one day left until Ludum Dare begins. The last two weeks I prepared and trained for it. Here is what I have done:
A good friend told me about the Love2D engine. Since this engine is easy to use, based on lua and runs standalone on Windows, Linux and Mac I decided to use it. Maybe some flash, javascript or other webbased stuff would be better but I don't care now, it's too late.
Painting stuff
Nice games need some nice graphics. That's why I can never make a nice game ;). So I need some training at it and made some graphics and published them on a picasa album. Though I use gimp but I'll use it like paint :).
Music and sound
Sound is easy. Thanks to sfxr, bfxr and audacity. Much more complicated is music creation. I found inudge where I made a nice song. But unfortunatelly this tool is not able to generate audiofiles and so I can't use it for my games :(. Now I will do some stuff in Milkytracker if I have enough time for it and will use A#, F, G, C as chords.
Livestream and updates
I will setup a live screencast from my computer. Please don't expect good quality, I'm glad to be able to stream on Ubuntu using WebcamStudio but I don't trust in it very much. Every second a screenshot will be saved, too. After the competition I will merge them and generate a video.
Update messages will be posted here on http://neosam.blogspot.com and at the Ludum Dare Blog twice.
Since this is a word wide competition I will use english. Normaly, I never speak or write english in real life, so it could and will be painful for all of us ;).
Pragramming like a nerd
What I did so far to learn stuff about Love2D |
I prepared for some tile based 2d games like a jump'n run. But I did only some basic stuff without sprites or anything else. For leveldesign I will use PNG graphics.
Please note: It was just training, I will code it again from scratch at the competition.
Painting stuff
A guy I painted in gimp |
Nice games need some nice graphics. That's why I can never make a nice game ;). So I need some training at it and made some graphics and published them on a picasa album. Though I use gimp but I'll use it like paint :).
Music and sound
Sound is easy. Thanks to sfxr, bfxr and audacity. Much more complicated is music creation. I found inudge where I made a nice song. But unfortunatelly this tool is not able to generate audiofiles and so I can't use it for my games :(. Now I will do some stuff in Milkytracker if I have enough time for it and will use A#, F, G, C as chords.
Livestream and updates
I will setup a live screencast from my computer. Please don't expect good quality, I'm glad to be able to stream on Ubuntu using WebcamStudio but I don't trust in it very much. Every second a screenshot will be saved, too. After the competition I will merge them and generate a video.
Update messages will be posted here on http://neosam.blogspot.com and at the Ludum Dare Blog twice.
Since this is a word wide competition I will use english. Normaly, I never speak or write english in real life, so it could and will be painful for all of us ;).
Abonnieren
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