I really like the theme of the next Mini LD. You should create as much games you can in just 48 hours. No rules, no quality, just quantity. It's such a stupid concept, I just have to like it :).
Mini LD 32, I'm coming!
I really like the theme of the next Mini LD. You should create as much games you can in just 48 hours. No rules, no quality, just quantity. It's such a stupid concept, I just have to like it :).
Mini LD 32, I'm coming!
Today I made some documentation. So I can get an overview again and it's easy for other programmer to use the library. I discovered that the most parts of the code are separated by model, view and controller.
One very bad class is the sprite class. This one does everything, animate, walk(including colision detection) and store data for position. That's not the right way I think. Delegates will solve this problem.
Because I didn't finish the last Ludum Dare game I modified the code a bit so I get a game library for HTML5. This library will be called WGame and hosted on github.com.
Check it out at http://neosam.github.com/WGame/
The current features are:
All painting is done in a canvas right now. I try to impove it much more to get a handy game engine and so I will finish the next game on Ludum Dare :).
The source code is published unter the LGPL Version 3.