Day 1 of Ludum Dare 22 will end soon and I think my game is far enough to get it finished. All the core programing stuff is nearly done. What do we have?
- Tiled background which can be leaded by an image. Translation between pixel color and tile is done by a mapping table so I'm very flexible.
- Sprites (not yet animated) can move around and have collision detecton implemented.
- Background and foreground are repeated images which have a delay to the camera position so we have a 3d-effect
- Keyboard input and action system is implemented so we can easily add new features.
And what are our todos?
- Of course, there must be a really cute and stupid story. I will do this now.
- Sprite animation.
- Sequence function for story mode.
- Cute and stupid paintings for character, tiles and story.
- Sound and music :).
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