Samstag, 17. Dezember 2011

Day 1 nearly finished

Day 1 of Ludum Dare 22 will end soon and I think my game is far enough to get it finished. All the core programing stuff is nearly done. What do we have?

  • Tiled background which can be leaded by an image. Translation between pixel color and tile is done by a mapping table so I'm very flexible.
  • Sprites (not yet animated) can move around and have collision detecton implemented.
  • Background and foreground are repeated images which have a delay to the camera position so we have a 3d-effect
  • Keyboard input and action system is implemented so we can easily add new features.

And what are our todos?

  • Of course, there must be a really cute and stupid story. I will do this now.
  • Sprite animation.
  • Sequence function for story mode.
  • Cute and stupid paintings for character, tiles and story.
  • Sound and music :).
You can play the current version at http://dl-web.dropbox.com/u/2720564/LudumDare22/index.html

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