There is one day left until Ludum Dare begins. The last two weeks I prepared and trained for it. Here is what I have done:
Pragramming like a nerd
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What I did so far to learn stuff about Love2D |
A good
friend told me about the
Love2D engine. Since this engine is easy to use, based on lua and runs standalone on Windows, Linux and Mac I decided to use it. Maybe some flash, javascript or other webbased stuff would be better but I don't care now, it's too late.
I prepared for some tile based 2d games like a jump'n run. But I did only some basic stuff without sprites or anything else. For leveldesign I will use PNG graphics.
Please note: It was just training, I will code it again from scratch at the competition.
Painting stuff
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A guy I painted in gimp |
Nice games need some nice graphics. That's why I can never make a nice game ;). So I need some training at it and made some graphics and published them on a
picasa album. Though I use
gimp but I'll use it like paint :).
Music and soundSound is easy. Thanks to
sfxr,
bfxr and audacity. Much more complicated is music creation. I found
inudge where I made a nice
song. But unfortunatelly this tool is not able to generate audiofiles and so I can't use it for my games :(. Now I will do some stuff in
Milkytracker if I have enough time for it and will use A#, F, G, C as chords.
Livestream and updates
I will setup a live screencast from my computer. Please don't expect good quality, I'm glad to be able to stream on Ubuntu using WebcamStudio but I don't trust in it very much. Every second a screenshot will be saved, too. After the competition I will merge them and generate a video.
Update messages will be posted here on http://neosam.blogspot.com and at the Ludum Dare Blog twice.
Since this is a word wide competition I will use english. Normaly, I never speak or write english in real life, so it could and will be painful for all of us ;).